What is the goal of defining a prototype in the software engineering process?

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Defining a prototype in the software engineering process primarily serves the purpose of demonstrating concepts and exploring design options. Prototyping allows developers and stakeholders to visualize and interact with a preliminary version of the software application. This iterative process facilitates the gathering of feedback, which can lead to improvements and refinements before the final design is locked in.

By creating a prototype, teams can test ideas, validate requirements, and uncover potential issues early in development. This greatly aids in ensuring that the final product aligns with user expectations and desired functionality. Prototypes can vary in fidelity, ranging from low-fidelity sketches to high-fidelity interactive models, depending on the stage of development and the specific goals of the prototype.

The other options do not encapsulate the primary role of a prototype. For instance, while creating a final product is an end goal, it is not the primary intention of a prototype, which is more about exploration and validation. Verifying compliance with regulatory standards is often achieved after the prototype stage, during more formal testing phases. Similarly, finalizing user team roles and responsibilities is part of project management rather than the prototyping process itself. Thus, the essence of prototyping in software engineering is centered around demonstrating concepts and exploring various design options to guide the development

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